updates?
Re: updates?
as soon as there are updates worth mentioning i'll post them herersdworker wrote:i know its very quiet here - normally smalley is around but i haven't heard any proper updates
i'm currently still working on the module editor (you will understand the long development time when using the editor). afterwards i create the vehicle editor. and THEN i can start working on road construction, vehicle movement and all those really interesting simulation aspects
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Re: updates?
hey anything been happening?
Re: updates?
No.rsdworker wrote:hey anything been happening?
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Re: updates?
aww so means no updates for months? i thought you had some updatessmallfly wrote:No.rsdworker wrote:hey anything been happening?
Re: updates?
Well, there are small updates, but nothing worth presenting them. I'm currently improving the GUI functionality, since I need a kind of internal "web browser" (but not a real one) to display the in-game-wiki.rsdworker wrote:aww so means no updates for months? i thought you had some updates
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- Loconoob
- Engineer
- Posts: 120
- Joined: 24 Nov 2011 02:04
- Location: Phoenix, AZ... Soon Honolulu, Hawaii!!!
Re: updates?
Ahhhh, like in Flight Sim or some of my apps...
Re: updates?
sounds intersting also could have some features example web controls for some features - example traffic lights or suchsmallfly wrote:Well, there are small updates, but nothing worth presenting them. I'm currently improving the GUI functionality, since I need a kind of internal "web browser" (but not a real one) to display the in-game-wiki.rsdworker wrote:aww so means no updates for months? i thought you had some updates
Re: updates?
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Re: updates?
nice - i see stairway in screenshots so means people can go up and down - i was thinking maybe add elevator - three types of that
the sizes should be good idea - large elevator holds 20 people or 20 crates while small one can hold 10 people and 10 crates
also escalators for commercial buildings
1: Passenger elevator
2: freight elevator
3: mixed elevator
just asking why the release dates changed - the alpha and beta - both been moved to 1 year ahead
i wished to play on xmas or before
the sizes should be good idea - large elevator holds 20 people or 20 crates while small one can hold 10 people and 10 crates
also escalators for commercial buildings
1: Passenger elevator
2: freight elevator
3: mixed elevator
just asking why the release dates changed - the alpha and beta - both been moved to 1 year ahead
i wished to play on xmas or before
Re: updates?
i want the release dates to be as accurate as possible. currently i cannot imagine an alpha version being released this year. thus i changed the date to 2014.rsdworker wrote:just asking why the release dates changed - the alpha and beta - both been moved to 1 year ahead
i wished to play on xmas or before
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Re: updates?
so means early 2014 or late 2014?smallfly wrote:i want the release dates to be as accurate as possible. currently i cannot imagine an alpha version being released this year. thus i changed the date to 2014.rsdworker wrote:just asking why the release dates changed - the alpha and beta - both been moved to 1 year ahead
i wished to play on xmas or before
Re: updates?
depends on my professional situation in 2013/2014. just follow the posts on p1sim.org. as long as there are no screenshots of running trains, you shouldn't expect the release date to be soon.rsdworker wrote:so means early 2014 or late 2014?
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Re: updates?
yeah so i hope we see more updatessmallfly wrote:depends on my professional situation in 2013/2014. just follow the posts on p1sim.org. as long as there are no screenshots of running trains, you shouldn't expect the release date to be soon.rsdworker wrote:so means early 2014 or late 2014?
Re: updates?
woah the latest updates look nice
but the days needs be divided in weekdays and weekends - a different traffic patterns
also the hours in day sounds good but could be adjusted example i set the world clock eg sun rises starts at 7 am and sun goes down at 6pm - making flexible also seaons (this could be done later)
but the days needs be divided in weekdays and weekends - a different traffic patterns
also the hours in day sounds good but could be adjusted example i set the world clock eg sun rises starts at 7 am and sun goes down at 6pm - making flexible also seaons (this could be done later)
Re: updates?
fullscreen works fine
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Re: updates?
woah looks very nice
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