Lighting
Lighting
I started to code a light manager:
But since I was faced with too many limitations, I have to switch the platform now. (Currently I am using SLICK) and now I move to LibGDX).
I hope the platform change won't take too long. One benefit will be that the game will probably not only run on PC, Linux and Mac but also on Android devices.
I hope the platform change won't take too long. One benefit will be that the game will probably not only run on PC, Linux and Mac but also on Android devices.
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Re: Lighting
Finally I got the light manager to work properly. This was an important development step. Now there is only one big hurdle left: The network code. Anything else is easy going, but of couse also takes "some" time to develop.
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- Tycoon
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Re: Lighting
Couldn't the light fade out smoothly at the sides too?
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--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Re: Lighting
you are talking about the randomly spread vehicle lights, are you? just ignore them. they aren't the final ones.oberhümer wrote:Couldn't the light fade out smoothly at the sides too?
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Re: Lighting
The following non-moving lights will be available in P1SIM:
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- Chairman
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Re: Lighting
One word: Amazing. Or awesome. Whatever, I love it!
Re: Lighting
nice - i like lighting
i think interiors needs lighting - example inside of factories
i think interiors needs lighting - example inside of factories
Re: Lighting
Are you still using Slick2D?
Re: Lighting
Yes. The porting to LibGdx was a nightmare. So I stick to Slick2D.Hazzard wrote:Are you still using Slick2D?
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