[DD] Terrain types
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[DD] Terrain types
Terrain types
Terrain types define the costs of clearing or terraforming a tile. They also define which buildings can be built on a terrain type. All terrain types belong to the terrain class.
Question 1: what terrain types should Transport Empire have by default?
Terrain types define the costs of clearing or terraforming a tile. They also define which buildings can be built on a terrain type. All terrain types belong to the terrain class.
Question 1: what terrain types should Transport Empire have by default?
I can imagine terrain types is merely a texture which is part of some bigger 'class', I mean, you could have different colors of rocks (some are more brownish, some more greyish), but I guess removal costs and whatever can be built on them are quite equal?
Anyways, I'd like to start the collection with;
- Grass
- Sand
- Snow
- Rock
It all depends on how big we want the terrain collection to be, as there are quite an amount of different grasses, for example.
Anyways, I'd like to start the collection with;
- Grass
- Sand
- Snow
- Rock
It all depends on how big we want the terrain collection to be, as there are quite an amount of different grasses, for example.
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Well, you could define certain terrain classes, each being able to have multiple textures.
That way artists can make custom types of grass (graphical wise), and add them under the 'grass class', which means TE will handle them just as any other grass.
And sand could either be desert or beaches.
If farmland is treated differently compared to other terrain types (for example, the quantity of farmland around a farm determines how much the farm produces), I'd guess it'd be better seeing it as an industry type. (Or, as something like trees, which influence on town ratings or whatever (just loudly thinking now)).
With TE Development, we could just make one type of grass, but make it possible for artists to add more types of grass.
That way artists can make custom types of grass (graphical wise), and add them under the 'grass class', which means TE will handle them just as any other grass.
And sand could either be desert or beaches.
If farmland is treated differently compared to other terrain types (for example, the quantity of farmland around a farm determines how much the farm produces), I'd guess it'd be better seeing it as an industry type. (Or, as something like trees, which influence on town ratings or whatever (just loudly thinking now)).
With TE Development, we could just make one type of grass, but make it possible for artists to add more types of grass.
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Could be, tho wether a piece of ground is adjacent to the sea or not, doesn't really influence what can be built on them, does it?
I mean, rocks could be coastal too, couldn't they?
I mean, rocks could be coastal too, couldn't they?
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Yes.... Purno did point out Rock.M4rek wrote:dont forget that we need mountains
I think there should be a seperate definition of "Desert sand" and "Beach sand" since there is often something of a difference. But as you say, this would be upto artists and is not for discussion here.
Also - Concrete. It's unusual to have much grass in a city.
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Terrain type is independant from Terraforming (the height of the terrain, and height differences).M4rek wrote:dont forget that we need mountains
It is. I think we should have pre-defined groups of terrain types. As buildings and all kind of stuff depend on several groups (e.g. buildings can't be built on rock, for example). It would be a mess if someone (contributor) would add a new terrain group, as TE doesn't know for all existing buildings wether they can be built at that new group (since, I think, that should be a property of the building (tho, that's discussable)).Dave Worley wrote:I think there should be a seperate definition of "Desert sand" and "Beach sand" since there is often something of a difference. But as you say, this would be upto artists and is not for discussion here.
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I disagree on the term "ice". Ice is frozen water, and would be more relevant for a lake or something. That's not really a terrain type. I guess, water on the snow terrain could be automatically be frozen ice (you'd need some heavy ships to break the ice then). Or, ice could just be a texture under the group snow.
Tho, are snow covered mountains rock or snow?
btw, concrete is indeed a good one.
EDIT: @Hyronymus, concrete could be pavement where buildings are built. Concrete could be something which could be built. E.g., whenever a building is demolished, the concrete stays, and forms a good foundation (cheap) for new buildings, tho trees and such can't be built.
At least, that's how I imagine it.
Tho, are snow covered mountains rock or snow?
btw, concrete is indeed a good one.
EDIT: @Hyronymus, concrete could be pavement where buildings are built. Concrete could be something which could be built. E.g., whenever a building is demolished, the concrete stays, and forms a good foundation (cheap) for new buildings, tho trees and such can't be built.
At least, that's how I imagine it.
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ice, you know, for arctic... they actually have really heavy lorries running those routes.
as for snow covered mountains and such, they should be whatever they are, but covered with snow and considered as (xterrain+snow100%4ft)
that means terrain + snow - snow coverage (% of TILE) + snow height/depth
as for snow covered mountains and such, they should be whatever they are, but covered with snow and considered as (xterrain+snow100%4ft)
that means terrain + snow - snow coverage (% of TILE) + snow height/depth
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That's odd though as it never happens like that. Buildings have a foundation, you don't build a house/an office by just pooring concrete over ground.Purno wrote:EDIT: @Hyronymus, concrete could be pavement where buildings are built. Concrete could be something which could be built. E.g., whenever a building is demolished, the concrete stays, and forms a good foundation (cheap) for new buildings, tho trees and such can't be built.
At least, that's how I imagine it.
Well, call it foundations then. It looks like concrete from the top 

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when you excavate rock, it will be costly and the opposite for earth, but if you add to that terrain, you will put on earth, so increasing height will only be affected by the amount of earth placed, although if decided to put rock on instead (optional) you could have steeper grades and higher cost?
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ok, any of the following can be covered in snow, as well as trees and undergrowth etc...or even water
you may also notice that all these can be covered by snow, i explained this in a post somewhere above. they can also be covered by whatever life and constructions. and even by water. if you flood an area, the sea* bed remains the same material
*any other body of water you can think of.
for now, this concludes my suggestions

ok, any of the following can be covered in snow, as well as trees and undergrowth etc...or even water
- desert sand
beach sand
shingle
*grass*
mountain (rock)
other rock
concrete/foundations etc
ice
you may also notice that all these can be covered by snow, i explained this in a post somewhere above. they can also be covered by whatever life and constructions. and even by water. if you flood an area, the sea* bed remains the same material
*any other body of water you can think of.
for now, this concludes my suggestions
Toyland isn't a climate, it's a mistake.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
Everyone has a photographic memory - Some just don't have film
No matter how hard life gets, remember there is always light at the end of the tunnel. Let's just hope it's not a train.
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