Adding OpenTTD to Desura!

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G19star
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Adding OpenTTD to Desura!

Post by G19star »

If you don’t know what Desura is, you owe it to yourself to check it out. Think Steam. On Linux. For Indie games. That’s right. A native Linux game store. :P

http://www.desura.com/

iDEA: Add OpenTTD to Desura as a free game!
Last edited by G19star on 24 Sep 2011 13:17, edited 1 time in total.
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Re: Adding OpenTTD to Desura!

Post by G19star »

FooBar wrote:Your point being? :?
Well, OpenTTD should be added to the store as free! :D
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Re: Adding OpenTTD to Desura!

Post by Alberth »

If they comply with the GPL requirements, they can do that.
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Re: Adding OpenTTD to Desura!

Post by FooBar »

Appears to me that their rules don't allow OpenTTD:
Publishing requirements at http://www.desura.com/groups/desura/howto wrote:Make sure your intellectual property (IP) is unique. Ensure your game or mod idea is your own. We will not accept any projects that have a pre-existing IP unless written consent is given by the appropriate parties
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Re: Adding OpenTTD to Desura!

Post by G19star »

Well just saying someone of OpenTDD should look at it could be a interesting point to look into to. :D

More info: http://www.desura.com/groups/desura/howto
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Re: Adding OpenTTD to Desura!

Post by Emperor Jake »

There really is not much point in this. OpenTTD is already available on many distributions' repositories.
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Re: Adding OpenTTD to Desura!

Post by G19star »

FooBar wrote:Appears to me that their rules don't allow OpenTTD:
Publishing requirements at http://www.desura.com/groups/desura/howto wrote:Make sure your intellectual property (IP) is unique. Ensure your game or mod idea is your own. We will not accept any projects that have a pre-existing IP unless written consent is given by the appropriate parties
Can´t we add OpenTTD as a mod then ? :x
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Re: Adding OpenTTD to Desura!

Post by Alberth »

Thanks FooBar, I had a quick look but could not find it fast enough.

@G19star: What should we look into?
If their requirements exclude open source software by definition (at least that's how I read "you must exclusively own all IP of the game"), how is that something we can fix/change?

/me wonders why people think letting a commercial company handle their game requirements is a good idea.
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Re: Adding OpenTTD to Desura!

Post by G19star »

Emperor Jake wrote:There really is not much point in this. OpenTTD is already available on many distributions' repositories.
You are correct however, this framework you direcly engage the gamers :lol: wel anyway good luck with it whatever it will be itś fine for me i just had the idea :idea:
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Re: Adding OpenTTD to Desura!

Post by G19star »

Alberth wrote:Thanks FooBar, I had a quick look but could not find it fast enough.

@G19star: What should we look into?
If their requirements exclude open source software by definition (at least that's how I read "you must exclusively own all IP of the game"), how is that something we can fix/change?

/me wonders why people think letting a commercial company handle their game requirements is a good idea.
Well we can´t :P idea smashed into the recycle bin! :!:
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Re: Adding OpenTTD to Desura!

Post by G19star »

it got added!, great i just sa it, well done! :D
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Re: Adding OpenTTD to Desura!

Post by planetmaker »

They should not classify the game as "single player", though. It's also common to play it in multiplayer mode
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Re: Adding OpenTTD to Desura!

Post by kamnet »

FooBar wrote:Appears to me that their rules don't allow OpenTTD:
Publishing requirements at http://www.desura.com/groups/desura/howto wrote:Make sure your intellectual property (IP) is unique. Ensure your game or mod idea is your own. We will not accept any projects that have a pre-existing IP unless written consent is given by the appropriate parties
It seems to me that OpenTTD fit into the rules just fine, albeit maybe not by normal convention. All of the intellectual property that makes up OpenTTD has been freely contributed by those who created it, per the terms of the licensing (GPL v2 and Sampling+).
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Re: Adding OpenTTD to Desura!

Post by FooBar »

I should have emphasized the "Ensure your game [] idea is your own" bit.
This game is not our idea, it's Chris Sawyer's.
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Re: Adding OpenTTD to Desura!

Post by kamnet »

FooBar wrote:I should have emphasized the "Ensure your game [] idea is your own" bit.
This game is not our idea, it's Chris Sawyer's.
Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.
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Re: Adding OpenTTD to Desura!

Post by FooBar »

kamnet wrote:Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.
And you still thing it fits the rules? :wink:
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Re: Adding OpenTTD to Desura!

Post by Dave »

kamnet wrote:
FooBar wrote:I should have emphasized the "Ensure your game [] idea is your own" bit.
This game is not our idea, it's Chris Sawyer's.
Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.
Explain that chain of "borrowers" please? I wasn't aware it was anyone's but Chris Sawyer's and Simon Foster's work?
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Re: Adding OpenTTD to Desura!

Post by Eddi »

kamnet wrote:
FooBar wrote:I should have emphasized the "Ensure your game [] idea is your own" bit.
This game is not our idea, it's Chris Sawyer's.
Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.
with all due respect, "having the idea" for a game doesn't make it one's "intellectual property". only creating actual code/graphics does.
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Re: Adding OpenTTD to Desura!

Post by michael blunck »

Eddi wrote: with all due respect, "having the idea" for a game doesn't make it one's "intellectual property". only creating actual code/graphics does.
A certain threshold of originality would be sufficient. Neither code nor graphics required.

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