[DD] Terrain types
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I've never seen this word before, so I looked it up on wikipedia and it seams to have many uses, but I found many material related things with roofs that are made of lots of "tiles". But I can't relate to what you would mean with it.M4rek wrote:shingle
Can you explain what you are thinking about?
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
http://www.answers.com/topic/shingle wrote:shin·gle2 (shĭng'gəl) pronunciation
n.
1. Beach gravel consisting of large smooth pebbles unmixed with finer material.
2. A stretch of shore or beach covered with such gravel.
[Middle English.]
shingly shin'gly adj.
my list:
- dirt
rock (soft/medium/hard)
sand
loose rock
The occasional look back at your past can teach you a great many things...
Agreed, if they all are grouped together in one 'grass' group which all share the stats.M4rek wrote:there need to be at least 5 different types of grass (graphically) in the first release
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Question 1: Terrain types are textures on map tiles. Each terrain type has properties that define construction costs, terraforming costs and the possibility to construct buildings or lay track on a terrain type. Default terrain types in Transport Empire are:
Each terrain type can have multiple models that each define the same terrain type. I.e., grass can have two models (lush grass, dry grass), coastal three models (shingle, beach, bank).
The DD entry for terrain types is:
Terrain types
Terrain types are textures on map tiles. Each terrain type has properties that define construction costs, terraforming costs and the possibility to construct buildings or lay track on a terrain type. Default terrain types in Transport Empire are:
Topic locked.
- - grass
- sand
- rock
- coastal
Each terrain type can have multiple models that each define the same terrain type. I.e., grass can have two models (lush grass, dry grass), coastal three models (shingle, beach, bank).
The DD entry for terrain types is:
Terrain types
Terrain types are textures on map tiles. Each terrain type has properties that define construction costs, terraforming costs and the possibility to construct buildings or lay track on a terrain type. Default terrain types in Transport Empire are:
- - grass
- sand
- rock
- coastal
- water
Topic locked.
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