[AI] SuperSimpleAI v63 (Stable) and v66 (Testing)
Moderator: OpenTTD Developers
Re: [AI] SuperSimpleAI v55 (Stable) and v57 (Testing)
Released v57 because v56 crashes.
v57:
Fixed crash when transforming dual cargo route to single cargo route.
Fixed some unremoved tiles when passing lane building fails.
Protect with depots the headers of passing lanes while building.
v57:
Fixed crash when transforming dual cargo route to single cargo route.
Fixed some unremoved tiles when passing lane building fails.
Protect with depots the headers of passing lanes while building.
Re: [AI] SuperSimpleAI v55 (Stable) and v58 (Testing)
Hi! v58 is out!
This version fixes some bugs, some other bugs remain alive XD
v58:
Protect with depots the headers of stations while building.
Fixed missing depots if fake passing lanes where building. These depots prevent 90 grade turns.
Puts a rail under bridges if depot can't be build. These depots prevent 90 grade turns.
Fixed adding new vehicles after a route was closed.
Fixed unremoved temporaly depots when removing rail lines (bug since v57).
Use always the cheapest rail depot type when it's a temporaly depot used to prevent 90 grade turns or to be blocked by other company's buildings.
This version fixes some bugs, some other bugs remain alive XD
v58:
Protect with depots the headers of stations while building.
Fixed missing depots if fake passing lanes where building. These depots prevent 90 grade turns.
Puts a rail under bridges if depot can't be build. These depots prevent 90 grade turns.
Fixed adding new vehicles after a route was closed.
Fixed unremoved temporaly depots when removing rail lines (bug since v57).
Use always the cheapest rail depot type when it's a temporaly depot used to prevent 90 grade turns or to be blocked by other company's buildings.
Re: [AI] SuperSimpleAI v55 (Stable) and v59 (Testing)
Hi all!
This new version fixes two minor bugs:
v59:
No longer transforms a building dual cargo line to single cargo when loading a game.
Fixed add new vehicles on a route that closes.
As usual, you can download it from first post.
Enjoy it!
This new version fixes two minor bugs:
v59:
No longer transforms a building dual cargo line to single cargo when loading a game.
Fixed add new vehicles on a route that closes.
As usual, you can download it from first post.
Enjoy it!
Re: [AI] SuperSimpleAI v55 (Stable) and v60 (Testing)
Hi!
I'm so busy now, I don't have much time to spend it programming... This is a minor upgrade.
v60:
Remove unused rail depots.
Enjoy it!
I'm so busy now, I don't have much time to spend it programming... This is a minor upgrade.
v60:
Remove unused rail depots.
Enjoy it!
Re: [AI] SuperSimpleAI v55 (Stable) and v61 (Testing)
Bon Nadal i feliç any nou! Merry Christmas and a happy new year!
This is the Stable candidate. Enjoy it!
v61:
Some optimizations in cManager.
As usual, you can download it from first post.
This is the Stable candidate. Enjoy it!
v61:
Some optimizations in cManager.
As usual, you can download it from first post.
Re: [AI] SuperSimpleAI v55 (Stable) and v62 (Testing)
Hi!
Some bugs fixed...
v62:
Fixed crash after reloading a game, when dual-cargo routes were interrupted.
Fixing strange mistake calculating the number of passing lanes for a single-cargo route after a failed double-cargo route test.
Some minor errors with loggin.
The crash that is fixed was introduced in v59.
Enjoy it!
Some bugs fixed...
v62:
Fixed crash after reloading a game, when dual-cargo routes were interrupted.
Fixing strange mistake calculating the number of passing lanes for a single-cargo route after a failed double-cargo route test.
Some minor errors with loggin.
The crash that is fixed was introduced in v59.
Enjoy it!
Re: [AI] SuperSimpleAI v55 (Stable) and v63 (Testing)
Another crash found and fixed, and some little mistakes...
v63:
Fixed crash adding new vehicles, if homedepot is null.
More passing lanes if AIGameSettings doesn't allow long trains.
Increased the number of airports allowed when no much planes are allowed.
As usual, you can download it from first post.
v63:
Fixed crash adding new vehicles, if homedepot is null.
More passing lanes if AIGameSettings doesn't allow long trains.
Increased the number of airports allowed when no much planes are allowed.
As usual, you can download it from first post.
Re: [AI] SuperSimpleAI v63 (Stable) and v64 (Testing)
Hi all!
Its time to new testing release, and because I think that v63 is stable.
v64:
Some air tunning.
Some pathfinder tune.
Splitted cmanager.nut into multiple files in cmanager directory.
Splitted main.nut into multiple files in supersimpleai directory.
Remove unprofitable air routes.
Increased AISettings.MaxRoutes() to 5500.
Updated to NoAI API version 1.8.
For now I'm testing v64 with NoAI API version 1.8, next releases will use NoAI API version 1.10 or higher, I want to use some of new functions that I can't use for now.
Its time to new testing release, and because I think that v63 is stable.
v64:
Some air tunning.
Some pathfinder tune.
Splitted cmanager.nut into multiple files in cmanager directory.
Splitted main.nut into multiple files in supersimpleai directory.
Remove unprofitable air routes.
Increased AISettings.MaxRoutes() to 5500.
Updated to NoAI API version 1.8.
For now I'm testing v64 with NoAI API version 1.8, next releases will use NoAI API version 1.10 or higher, I want to use some of new functions that I can't use for now.
Re: [AI] SuperSimpleAI v63 (Stable) and v65 (Testing)
Hi all!
Another version of SuperSimpleAI. This version fixes some bugs:
v65:
Some improvements on rail and road pathfinding. Since v64 pahfinding road or rail routes were degraded, not improved, because I made a mistake. Now pathfinding work better than v64 or previous versions.
Fixed a crash if a industry near a passing station closes, but we re-open the closed station using cheats. This crash was introduced in SuperSimpleAI v57.
Enjoy it!
Another version of SuperSimpleAI. This version fixes some bugs:
v65:
Some improvements on rail and road pathfinding. Since v64 pahfinding road or rail routes were degraded, not improved, because I made a mistake. Now pathfinding work better than v64 or previous versions.
Fixed a crash if a industry near a passing station closes, but we re-open the closed station using cheats. This crash was introduced in SuperSimpleAI v57.
Enjoy it!
Re: [AI] SuperSimpleAI v63 (Stable) and v65 (Testing)
Got a crash, testing v65.
- Attachments
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- Unnamed, 20h 57m.png
- (89.82 KiB) Not downloaded yet
Formerly known as Samu
Re: [AI] SuperSimpleAI v63 (Stable) and v66 (Testing)
Thank you so much xarick! And sorry for crash your game.
This crash was introduced in version 65, older versions aren't affected.
Version 66 fixes this crash. You can download it from first post.
v66:
Fixed crash described in viewtopic.php?p=1280302#p1280302a (thank you xarick).
Are you playing since year 0?
This crash was introduced in version 65, older versions aren't affected.
Version 66 fixes this crash. You can download it from first post.
v66:
Fixed crash described in viewtopic.php?p=1280302#p1280302a (thank you xarick).
Are you playing since year 0?
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