Devlog

P1SIM is a commercial game under development featuring traffic, logistics, city building and more.
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smallfly
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Devlog

Post by smallfly »

The development on P1SIM has now restarted using the 3D models I made within the last two years. The game is technically based on Unity. I use this thread to give you some impressions of the current development. I just started a few days ago with Unity 2021.3.4f1. Thus don't expect anything big right now. And also don't expect fast progress. If you want more screenshots of how the game will look like, please check http://www.p1sim.com If you want more screenshots of the current development, feel free to join the P1SIM Discord.
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Re: Devlog

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20220707-P1SIM_unity_preview.jpg
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Re: Devlog

Post by smallfly »

  • Multi lights supporting Cel Shader implemented
  • Outlines Renderer implemented
  • Random terrain generator implemented
  • Height-dependent terrain shader implemented
  • Water shader implemented
  • Camera controls implemented (zoom, move, fast move, rotate 45 degree steps)
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Re: Devlog

Post by smallfly »

Working on the user interface

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Re: Devlog

Post by ChillCore »

Unity has taken some shady steps lately ... sure you want to continue now that's it early days still?
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Devlog

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ChillCore wrote: 26 Jul 2022 00:36 Unity has taken some shady steps lately ... sure you want to continue now that's it early days still?
I read some stuff I don't like. Seems the management has done same major mistakes. But who knows what will be situation like when I finally release the game. Perhaps then there a scandals at the competitors.
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Re: Devlog

Post by ChillCore »

smallfly wrote: 26 Jul 2022 08:34
ChillCore wrote: 26 Jul 2022 00:36 Unity has taken some shady steps lately ... sure you want to continue now that's it early days still?
I read some stuff I don't like. Seems the management has done same major mistakes. But who knows what will be situation like when I finally release the game. Perhaps then there a scandals at the competitors.
My comment was more meant as a heads-up in case you were not aware ... but you are it seems.
You're not wrong ... just would be a shame if a lot of peeps left your project aside because of things ...


If anything ... glad to see you are still at this and I wish you all the best ;)
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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Re: Devlog

Post by smallfly »

My credo still is: Get it finished or die trying ;-) Using a game engine really speeds up the progress and gives me some hope that this approach could finally be successful.
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Re: Devlog

Post by smallfly »

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Re: Devlog

Post by smallfly »

You can now scroll the (unlimited) terrain very fast:

https://twitter.com/P1SIM/status/1558588244064976896
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