Airports & Aircrafts
Airports & Aircrafts
Since some of you requested to give the aircrafts a brighter/bigger headlight, here we go. Please note, that the lights are much brighter when starting/landing compared to the lights when taxiing.
(larger version attached)
PS: Please use this thread to discuss about airports & aircrafts. And I will use it to post new stuff about this topic.
(larger version attached)
PS: Please use this thread to discuss about airports & aircrafts. And I will use it to post new stuff about this topic.
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Re: Airports & Aircrafts
I like and prefer that! Does that mean the light sprites are going to be separated from the regular sprites?
Re: Airports & Aircrafts
Yes. This is necessary since some lights are flashing, some lights are steady, some lights are only active when turning etc.LocoMH wrote:Does that mean the light sprites are going to be separated from the regular sprites?
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Re: Airports & Aircrafts
Okay, sounds good. It looks much more realistic that way, too
Re: Airports & Aircrafts
the taxi lights have also been a bit to small
(larger version attached)
(larger version attached)
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Re: Airports & Aircrafts
The following image shows the four different vehicle layers. I darkened the vehicle to focus the attention on the lights. But only for this post
Missing: The starting/landing lights. They will be extra sprites, having another (smaller) size than the other vehicle layers since only the light itself is saved.
Also missing: Shadows. I want them to be generated automatically in game by using special opengl functions that simply draw the normal vehicle sprite "in black" below the vehicle and a bit off center.
//edit: i think i will delete the cockpit lights. if the cockpit light is active, the pilot cannot see the runway => makes no sense. or am i wrong?
Missing: The starting/landing lights. They will be extra sprites, having another (smaller) size than the other vehicle layers since only the light itself is saved.
Also missing: Shadows. I want them to be generated automatically in game by using special opengl functions that simply draw the normal vehicle sprite "in black" below the vehicle and a bit off center.
//edit: i think i will delete the cockpit lights. if the cockpit light is active, the pilot cannot see the runway => makes no sense. or am i wrong?
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Re: Airports & Aircrafts
Any chance of alternating red/green lights at the end of the wing?
Re: Airports & Aircrafts
alternating = flashing? or what do you mean?LocoMH wrote:Any chance of alternating red/green lights at the end of the wing?
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Re: Airports & Aircrafts
Yeah...as for real planes, only light of the two navigation lights is flashing at a time.
Re: Airports & Aircrafts
Since flashing lights will look very cool, I will make as many lights as possible flashing in P1SIMLocoMH wrote:Yeah...as for real planes, only light of the two navigation lights is flashing at a time.
(but of course I try to stick to reality)
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Re: Airports & Aircrafts
So, two days ago I flew again and something else came to my mind: Usually, when a plane takes off or lands all the lights in the cabin are turned off so the pilots are not distracted. How about that - as soon as a plane enters the runway, those lights are turned off in P1SIM as well? And vice versa, when a plane leaves the runway (or any other point), the lights are turned back on again.
Re: Airports & Aircrafts
Sounds logic. I will implement that feature.LocoMH wrote:So, two days ago I flew again and something else came to my mind: Usually, when a plane takes off or lands all the lights in the cabin are turned off so the pilots are not distracted. How about that - as soon as a plane enters the runway, those lights are turned off in P1SIM as well? And vice versa, when a plane leaves the runway (or any other point), the lights are turned back on again.
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Re: Airports & Aircrafts
LocoMH, that is so that the people aboard are used to the light conditions outside incase of an emergency evacuation, for instance if the light inside is bright and outside is completely dark, the passengers would find it much mroe difficult to find an exit if the lights go out and may be dazzled or blinded by the change in light between the inside and outside of the aircraft if they are still on inside.
Are the aircraft all going to have normal sounds, such as spooling up engines before takeoff?
Are the aircraft all going to have normal sounds, such as spooling up engines before takeoff?
Re: Airports & Aircrafts
the sound setup still has to be decided. although it is a very interesting game element, i will add sounds as one of the last development steps.EXTspotter wrote:Are the aircraft all going to have normal sounds, such as spooling up engines before takeoff?
//edit: and to answer the question: yes, the whole takeoff process will be supported by sounds.
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Re: Airports & Aircrafts
First, love the project
Second, would it be possible to make the interior of the airport? Like setup the conveyor belts, gates and check in?
Third, could it be possible with multiple terminals?
And again, love the project
Second, would it be possible to make the interior of the airport? Like setup the conveyor belts, gates and check in?
Third, could it be possible with multiple terminals?
And again, love the project
Re: Airports & Aircrafts
To both questions: Yes. Module based construction will be possible for factories, warehouses, airports, harbors, bus stations, train stations and some other stuff.Nerok wrote:Second, would it be possible to make the interior of the airport? Like setup the conveyor belts, gates and check in?
Third, could it be possible with multiple terminals?
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