Version 0.3.0 is ready:
Version 0.3.0 wrote:- Feature: Customizable Iron Ore chain.
- Feature: Customizable Copper Ore chain.
- Feature: Customizable Rubber chain.
- Feature: Customizable Farm chain.
- Feature: Customizable Fruit chain.
- Feature: Customizable Wood chain.
- Feature: Customizable Water chain.
- Add: Shop industry for Food acceptance in temperate.
- Add: Warning when using too many factory chains.
- Add: Ground aware farms tiles
- Change: The Power Plant and the Water Tower now close after a random period of time without delivered cargo.
- Change: Re-add the dirt to the oil derrik's ground tiles.
This new release fixes a nasty (but not reported) bug with the Power Plant; Power Plants and Water Towers would close at random even when serviced. Now these
industries will close after a random period starting at the last time the industry received cargo, with a minimum of 5 years.
The custom chain feature is now complete: now you can decide what
industries you want to use in your game, no matter the climate. You can for example make the Factory accept Steel, Copper Ore and Wood, make the Farm produce Livestock only and deliver it to a Food Processing Plant and so on. If you try to set more than three cargos for the Factory, some of them will be moved to other
industries (check the parameters description for more information).
Terkhen wrote:There are no plans for introducing new industries (at least on my part).
It seems that I was wrong
Since temperate houses do not accept Food, if Food is active in temperate a new industry will appear. The Shop only appears in towns and its only purpose is to accept Food.
We would also like to start requesting translations. Right now we have translations for English, German and Spanish. You can get the up to date English strings
here. You don't need to translate the comments (lines starting with #) or the string IDs (STR_...); you only need to translate the strings starting with ":". Once you finish, attach your translation to this thread